The above video shows some of our gameplay while learning about Battlefield 1's settings. Battlefield 1 Maximum Settings (4K Ultra on GTX 1080) Undergrowth Quality: Modifies grass and foliage pop-in and visibility.Īntialiasing Post: Temporal anti-aliasing (TAA) and FXAA are the only options.Īmbient Occlusion: Impacts shading between objects where edges meet. Likely smoothness of terrain detail / jaggies. Terrain Quality: Presently unclear on exact impact. Lower settings will increase 'blockiness,' but improve performance by reducing geometric complexity. Mesh Quality: Impacts the polygon density of meshes on objects, e.g. Post Process Quality: Affects filtration FX applied after the raster/render/lighting processes in the pipeline. The game's description is exceptionally vague. Impacts crepuscular rays, fineness of shadow edges.Įffects Quality: We are not sure if this impacts blood decals in addition to effects (smoke/gas). Lighting Quality: Light and shadow quality. Does not really impact performance, but helps with reducing fuzziness as textures near their vanishing point. Texture Filtering: Anisotropic Filtering. Increased texture quality will impact VRAM most heavily. Texture Quality: Higher quality textures will increase the perceived depth and grit in cloth, gun damage, rocks, and anything that's textured – which is almost everything. Spans Low, Medium, High, Ultra, and Custom. Graphics Quality: Preset options for the below settings. If the game begins to get overly aggressive on VRAM consumption, this setting will dynamically change quality to fit the demands to the card. GPU Memory Restriction: Disable this for benchmarking. UI Scale Factor: Scales the size of the UI. Leave this set to 100% for most reliable resolution settings.
If you wanted to render 4K graphics to a 1080p display – perhaps as an owner of a GTX 1080 or similar – this would be a good way to do that. Resolution Scale: Scaling percentage as multiplied against the resolution. You will lose overlay support for some software. We recommend increasing from the 55 default.ĭx12 Enabled: Toggles the new-ish DirectX 12 low-level API. Increasing this can distort / stretch graphics, but provides greater peripheral view. If experiencing a 60FPS lock, this is likely why.įield of View: Defines the viewable area (horizontally) of the screen.
Toggling this disabled the FPS lock to refresh rate. Vertical Sync: See our V-Sync entry in our specs dictionary. We've got three codes, so that allowed us up to 15 total device tests within our test period.
Note also that, as with all Origin titles, we were limited to five device changes per game code per day (24 hours). Please be sure that you check this section for any questions as to drivers, test tools, measurement methodology, or GPU choices. This BF1 benchmark bears with it extensive testing methodology, as always, and that's been fully detailed within the methodology section below. We may separately look at CPU performance, but not today. Video cards tested include the RX 480, RX 470, RX 460, 390X, and Fury X from AMD and the GTX 1080, 1070, 1060, 970, and 960 from nVidia.
In today's Battlefield 1 benchmark, we're strictly looking at GPU performance using DirectX 12 and DirectX 11, including the recent RX 400 series, GTX 10 series, GTX 9 series, and RX 300 series GPUs. This move comes at a bit of a cost, though our testing of Battlefield 1 has uncovered some frametime variance issues on both nVidia and AMD devices, resolvable by reverting to DirectX 11.
The game still supports DirectX 11, and thus Windows 7 and 8, but makes efforts to shift Dice and EA toward the new world of low-level APIs.
Battlefield 1 marks the arrival of another title with DirectX 12 support – sort of.